Technical Game Designer - Rainbow Six Mobile
Ubisoft Montreal · Montreal, Canada ·
- Work mode
- Onsite
- Category
- Design
- Company size
- 1000+
Design and implement gameplay mechanics for Rainbow Six Mobile, ensuring balanced and engaging player experiences using game engines and scripting tools.
#### Company Description
Ubisoft is a world leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many others. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
#### Job Description
As a Technical Game Designer on Rainbow Six Mobile at Ubisoft Montreal, you will contribute to the creation and implementation of gameplay systems related to bot AI and technical design elements that foster engaging and balanced gaming experiences. In collaboration with a multidisciplinary team, you will work closely with the design and programming teams to support bot behaviors, gameplay mechanics, operators, tutorials, and solo missions while ensuring a clear, stable, and enjoyable gaming experience.
**What you will do**
- Produce and maintain **design documentation** related to **bot behaviors**, game systems, and operator features
- Support the implementation of new **operators**, gameplay mechanics, and systemic design elements
- Collaborate with **programmers**, technical designers, and other specialists to validate features and balancing values
- Use **debugging tools** to validate bot movement and ensure alignment with the intended AI design
- Participate in **balancing** and gameplay tuning activities with the team
- Test and validate new features and tools before their deployment
- Make recommendations on work methods, tools, and technical processes to support production
- Support the creation of **operator tutorials** and **solo missions** to help players understand gameplay mechanics
- Participate in feature prototyping and technical implementation tasks within the design team
- Clearly communicate technical information and gameplay intentions to multidisciplinary teams
#### Qualifications
**What you bring to the team**
- Experience as a **game designer** or **level designer**, or in a similar role related to gameplay
- Experience with **game editors**, development tools, or systemic design processes
- Understanding of game systems in engines like **Unity**, **Unreal Engine**, or similar technologies
- Ability to produce clear and structured **documentation**
- Familiarity with **AI behaviors**, balancing, gameplay tuning, or debugging processes
- Interest in **tactical shooters**, multiplayer experiences, or live service games
- Ability to clearly communicate technical concepts to multidisciplinary teams
- Collaborative, organized, and problem-solving approach
**What to send us**
- Your CV highlighting your skills
- Portfolio or projects relevant to the role