Technical Artist
Virtuos · Ukraine ·
- Work mode
- Remote
- Employment
- Full time
- Category
- Creative
- Collaborate with UI Artists, Designers, and Developers to ensure accurate and efficient UI implementation.
- Independently integrate, set up, and optimize UI assets and interfaces in Unity — from receiving assets from artists through to final implementation and delivery.
- Translate Figma designs into pixel-perfect, responsive Unity UI across different platforms and resolutions.
- Build and maintain reusable UI components, Prefabs, and layouts.
- Implement UI text, animations, transitions, pop-ups, and micro-interactions.
- Profile and optimize UI performance, troubleshoot implementation issues, and ensure technical quality throughout the project.
- Figma & UX: Pixel-perfect layout implementation, Figma asset export and layer navigation, understanding of UX and interaction principles.
- Unity UI: Strong knowledge of UGUI / UI Toolkit, Canvas, RectTransform, Anchors, Layout Groups, Masks, adaptive layouts, Prefabs, and 9-slice sprites.
- TextMeshPro: Text styles, fallback fonts, localization-ready layouts, materials, and inline sprites.
- UI Animation: Experience with Animator/Animation workflows, screen transitions, pop-ups, and micro-interactions.
- UI Optimization: Knowledge of Sprite Atlases, batching, Draw Calls, Canvas optimization, RectMask2D, Raycast Targets, and profiling with Unity Profiler / Frame Debugger.
Version Control: Experience with Git and Perforce.
Will be a plus:
- DOTween / DOTween Pro scripting.
- Basic C# for UI logic integration.
- Custom UI shaders (Shader Graph).
- Willingness to learn UE.