Technical Artist (Pipeline Tooling and Houdini) in , United States
Energy Jobline ATTB · US ·
- Category
- Creative
Job Description
We are seeking a Technical Artist with a strong focus on pipeline development and tooling, who can operate as a technical generalist across systems. You'll work at the seam of art and engineering — authoring Houdini Digital Assets (HDAs) for generating rich environments and building the tooling and automation that move that content reliably from Houdini → USD → a proprietary real-time engine at scale. This is a Houdini-grounded, pipeline-weighted role: deep procedural skill paired with strong tools and automation instincts, in a fast-moving AI-creation environment. (Focus is procedural and pipeline — not animation or character rigging.)
Job Responsibilities
• Build and maintain procedural tools (Houdini HDAs) for environment content — terrain, biome scatter, grass, modular buildings, paths, vistas, and tree LODs
• Design and harden the content pipeline and tooling from Houdini → USD → a proprietary real-time engine — including cloud-based Houdini execution, asset processing, and build/validation/deployment automation
• Develop artist-facing tools and automation that improve throughput across asset creation, integration, and deployment
• Drive performance and reliability — profiling, optimization, and stability across the content lifecycle, to mobile runtime budgets (polyreduce, LODs, billboards, draw-call/poly limits)
• Build shader/material features for environment content (triplanar, blending, biome-mix, vertex-) and own the kit metadata + mask/output contracts downstream consumers depend on
• Help evolve pipelines toward AI/agent-driven workflows — wrap generators as agent-callable tools, build automated evaluation coverage, and translate existing Houdini systems into more automated/intelligent ones
• Operate as a technical generalist — plug gaps across optimization, debugging, asset workflows, and the C++ tool layer as needed
• Partner with engineering, infra, and content leads; resolve cross-functional blockers quickly
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their , , , , (including ), , and expression, marital status, , ancestry, genetic factors, , , protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a during the application or recruiting process, please send a request to [email protected] learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: .
Skills and Requirements
• Houdini — HDA authoring, VEX, procedural workflows (required, day-one). This is the team's core stack.
• Strong pipeline development, tools engineering, and workflow automation — Python primary; familiarity with CI/CD and DevOps concepts in content production
• USD and integrating content into a real-time engine (Unreal, Unity, or proprietary)
• Profiling, optimization, and debugging in real-time apps; experience shipping under stringent mobile/3D performance constraints
• Version control and asset-pipeline discipline (Perforce), naming/format specs, kit metadata conventions
• Shader/material authoring (HLSL/GLSL or node-based) and texturing best practices
• Strong plus: C++ in a real-time / Unreal-style environment ( tools, engine integration); experience with AI-assisted tooling / generative content pipelines; procedural content at scale
•Strong written and verbal communication across engineers and artists; works independently, manages own time, flags blockers early • Bachelor's degree in computer science, Technical Art, or related field — or equivalent practical experience
• Mid-to-senior level; track record building production-grade pipelines and tools for games or real-time 3D, with a portfolio or shipped work demonstrating procedural / environment tech art