Senior UI Artist / Technical Artist
EPAM Systems · Poland ·
This posting has been closed.
- Work mode
- Remote
- Seniority
- Senior
- Category
- Design
- Experience
- 5+ years
We're looking for a Senior UI Artist / Technical Artist to join our team. In this role, you will bridge visual design and technical implementation, transforming UX wireframes into high-quality, interactive user interfaces within Unreal Engine 5 (UE5).
You will create and optimize UI elements, materials, shaders, and motion systems, ensuring visual fidelity, performance, and consistency across platforms. This position is ideal for a professional with strong art direction, motion design, and real-time rendering expertise, capable of owning the full process from concept design to in-engine integration and optimization.
Responsibilities
- Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator
- Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic
- Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms
- Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows
- Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences
- Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling
- Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality
- Maintain and evolve consistent style guides and design standards to align with overall artistic direction
Requirements
- 5+ years of experience in UI Art, UI Technical Art, or Game UI Development
- Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor
- Strong understanding of UI animation principles, motion design, easing, and micro-interactions
- Experience designing and optimizing shaders, textures, and performance across multiple platforms
- Proficiency in lighting, rendering, post-processing, and spatial UI implementation
- Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography
- Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work
- Fluent English communication skills for cross-functional collaboration
Nice to have
- Experience with shader authoring tools, texture atlasing, and VFX integration for UI
- Familiarity with gameplay systems integration via Blueprints or C++
- Understanding of design systems for cross-platform scalability and accessibility
- Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design
Benefits
We gather like-minded people:
- Top tech minds driving innovation in AI, cloud and digital platform modernization
- Supportive team and agile, startup-like culture
- Hybrid by design mode and opportunity to work remotely within Poland
- Chance to work abroad for up to 60 days annually
- Business-driven relocation opportunities
We provide growth opportunities:
- Career development programs
- Thought leadership, mentoring, soft skills and well-being programs
- Certification (Anthropic, Gemini, GCP, Azure, AWS)
- English classes
We cover it all:
- Stable pay
- Participation in the Employee Stock Purchase Plan with a 15% discount
- Benefits package (health insurance, multisport, shopping vouchers)
- Referral bonuses up to $2,000
- Offices featuring entertainment and relaxation zones, table tennis and football, free snacks, coffee and more
- Corporate, social and well-being events
Please, note:
- Benefits listed above are available to employees only
- We are open for working with Contractors. Terms of B2B cooperation agreements are agreed individually
- We will reach out to selected candidates exclusively