Senior Technical Artist Engineer
Apple · Cupertino ·
- Seniority
- Senior
- Category
- Creative
- Experience
- 7+ years
Apple · Cupertino ·
office-hours · San Francisco, NYC, or Fully Remote
Certain Affinity, Inc. · Toronto, ON
Block · United States
Adobe · Remote, California
Crafts real-time visuals and interactions for Apple's Services design teams (Weather, Pay, Sports): writing optimized Metal shaders, building particle/simulation and generative systems, custom controls, transitions, and gesture-driven animations in Swift/SwiftUI/UIKit, plus tools and plugins for designers.
Apple is where individual imaginations gather together to do great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do.
Apple's Product & Design is seeking a Senior Technical Artist Engineer to join a team of motion designers, technical artists, and engineers crafting future experiences and interactions for Apple platforms. You'll partner closely with Design teams across the Services organization, like Apple Weather, Apple Pay, and Apple Sports, to create experiences with the fluidity and polish people expect from Apple.
You'll spend most of your time bringing compelling visuals and interactions to life, while also helping shape what comes next by exploring new ideas. The ideal candidate is creative enough to imagine experiences at that level of polish and technical enough to build them.
Build real-time visual systems in Metal & VFX: materials and effects, particles and simulation, procedural and generative visuals, and the custom interfaces they live in. Write and optimize shaders that hold frame rate on device. Build custom controls, transitions, and gesture-driven animation from the ground up. Build multiple iterations as requirements evolve quickly. Provide code and integration support to engineering teams for product features that require complex visual elements and animation. Create tools and plugins needed by the design team.
Electronic Arts · Shanghai, Shanghai, China