Senior Level Artist
Ubisoft Montreal · Montreal, Canada ·
- Work mode
- Onsite
- Seniority
- Senior
- Category
- Design
- Company size
- 1000+
Ubisoft Montreal is seeking a Level Artist to contribute to the creation of immersive gaming experiences for their major titles. The role involves working within a global team to push the boundaries of entertainment through innovative level design and art.
#### Company Description
Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diverse perspectives help both players and teams grow. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
#### Job Description
As a **Senior Level Artist** at Ubisoft Montréal, you will contribute to the creation of **immersive environments** that support the **gameplay**, **missions**, and **environmental storytelling** of an **open-world** project.
You will work in close collaboration with the **level design** and **mission design** teams to create coherent, engaging, and memorable **play spaces**. This role is focused on the **assembly**, **organization**, and **integration** of existing assets within the **game engine** to support the **player experience** and design intentions.
You will actively participate in **creative discussions** and propose ideas to enrich **mission spaces** and strengthen the **gameplay experience**. This position is not primarily about creating **high-resolution 3D assets** or performing full **modeling** of visual elements.
**What you will do**
- Collaborate closely with the **level design** and **mission design** teams to create **play spaces** that support **gameplay** and mission progression
- Design and organize **environments** that foster **environmental storytelling** and the **player experience**
- Assemble and integrate **existing assets** into the **game engine** to create coherent and immersive locations
- Take ownership of specific areas or map sections, ensuring their **visual quality** and functionality
- Adjust **composition**, **lighting**, and **visual details** to enhance the atmosphere and readability of spaces
- Position **interactive** and decorative elements to support player navigation and **mission objectives**
- Actively contribute to **creative exchanges** with **multidisciplinary** teams
- Balance **artistic intentions** with **technical constraints** and **gameplay** needs
- Test environments and propose improvements to optimize the **player experience**
- Collaborate with **production** teams to ensure environmental consistency across the **game world**
#### Qualifications
**What you bring to the team**
- Solid experience on **AAA** productions or **open-world** projects, including at least two shipped AAA games
- Proficiency with **3D software** such as **Blender**, **3ds Max**, or **Maya**, as well as **level design** or **world-building** tools
- Understanding of the principles of **level design**, **gameplay**, and **environmental storytelling**
- Understanding of how environments support **missions**, progression, and the **player experience**
- Proficiency with **game engines** and **production pipelines** related to environment integration
- Experience with game engines like **Snowdrop** is preferred, with openness to comparable experience on **Unreal Engine** or similar **world-building** and **environment integration** tools
- Ability to collaborate effectively with **multidisciplinary** teams and contribute to **creative discussions**
- **Creativity**, **visual judgment**, initiative, and a strong interest in **video games**
**What to send us**
- Your resume highlighting your relevant skills and experience
- A portfolio showcasing your best work, including examples of environments, mission spaces, or world-building