Build and own CI pipelines, build systems, and developer infrastructure for Rocksteady's Unreal Engine 5 game project — using Unreal Horde, TeamCity, distributed compilation, and DDC to cut build times and improve reliability. A hands-on, hybrid London role blending C++/Python/C# tooling with DevOps infrastructure.
In this role you will strengthen the technical backbone for Rocksteady’s Unreal Engine 5 project by building fast, reliable development pipelines. You will work with engineers, content creators and leadership to optimize engine tooling and infrastructure, enabling smoother iteration and scalable workflows. You’ll own automation, build systems, and CI pipelines to reduce build times and improve reliability. This is a hands-on, cross-functional role that combines engine programming with developer infrastructure, in a hybrid setup.
Responsibilities
Build, maintain, and evolve CI pipelines using Unreal Horde and TeamCity
Develop and support automation workflows for build, test, cook, and package processes
Maintain and improve build farm infrastructure, artifact storage, and distribution systems
Support and optimize distributed compilation to reduce engine and game build times
Maintain and optimize Derived Data Cache (DDC) infrastructure to improve iteration speed
Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks
Investigate and prototype modern solutions to improve reliability, scalability, and performance
Key requirements
Experience as a C++ programmer in game development or similar technical field
Experience working with Unreal Engine (UE4 or UE5) beyond gameplay code
Hands-on experience with automation, build systems, or CI pipelines
Proficiency in Python and/or C# for tooling and infrastructure development
Comfortable working in Windows-based development environments
Strong debugging and problem-solving skills across large, complex systems