3D Programmer - (Assassin's Creed HEXE)
Ubisoft Montreal · Montreal, Canada ·
- Work mode
- Onsite
- Company size
- 1000+
A 3D Programmer at Ubisoft Montreal working on rendering systems for the Assassin's Creed HEXE project, collaborating with the Anvil Pipeline rendering team to maintain, debug, and optimize the engine on current-gen consoles and PC. Core work spans real-time rendering (opaque, shadows, post-processing, compute), GPU stall diagnosis, and performance optimization.
#### Company Description
Ubisoft is a world leader in the video game industry, with teams around the world creating original and memorable experiences, from Assassin’s Creed and Rainbow Six to Just Dance and much more. We believe that diverse perspectives allow both players and teams to thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
#### Job Description
As a **3D Programmer** at Ubisoft Montreal, you will focus on the rendering systems for the **Assassin's Creed HEXE project**. You will work in close collaboration with the **Anvil Pipeline rendering team** to maintain the stability, efficiency, and adaptability of the engine on current-generation consoles and personal computers.
**What you will do**
- **Contribute** to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems
- **Support** rendering in close collaboration with the Anvil Pipeline rendering team
- **Diagnose** project-specific issues, including GPU stalls and complex rendering bugs
- **Evaluate performance** and implement optimizations throughout the rendering pipeline
- **Design and implement** alternative rendering solutions adapted to consoles with more limited capabilities
- **Support** the Toolmode Data Generation pipeline from a rendering perspective
#### Qualifications
**What you bring to the team**
- A bachelor's degree in computer science, computer engineering, or the equivalent.
- **Mastery of modern real-time rendering systems**, including opaque rendering, shadows, post-processing effects, and compute-based pipelines
- **Practical experience** in shipping games on **PlayStation 5, Xbox Series X/S**, or **Nintendo Switch 2**
- **Ability to solve platform-specific rendering problems**, including GPU stalls
- **Use of GPU profiling tools** to identify and fix performance issues
- **Ability to navigate an extensive codebase** and contribute effectively to less familiar systems
- **Ideally, experience with proprietary game engines**, such as Anvil
- **Ideally, knowledge of toolchains and data generation pipelines**, such as Toolmode
- **Ideally, experience collaborating with engine or production pipeline teams distributed across multiple studios**
**What to send us**
- Your CV highlighting your skills
- Examples of code, links to your repositories, or relevant projects