2D Artist / Spine Animator (Casual Games)
Penalty Crash ·
- Work mode
- Remote
- Employment
- Part time
- Category
- Creative
- Experience
- 2+ years
- Salary
- USD 500 – 1,000 / month
Remote 2D artist/Spine animator for Penalty Crash, a small studio making casual mobile and web games. Day to day: design game screens, UI, characters and effects, then slice, rig and animate them in Spine 2D and export for game engines. Pays $500–$1000/month, full-time or project-based.
We are Penalty Crash, a small studio creating casual mobile and web games. We are looking for a 2D artist who not only draws but also brings characters and objects to life in Spine.
Responsibilities:
Create modern 2D designs for game screens, UI, characters, objects and effects.
Prepare assets for animation (slicing, rigging, layers).
Animate characters, objects and UI in Spine 2D (idle, win/lose, transitions, effects).
Export animations for game engines and coordinate with developers.
Keep a consistent project style and suggest your own ideas.
Requirements:
2+ years of experience in 2D game art (portfolio required).
Commercial experience in casual, hyper-casual or mobile games.
Strong Spine 2D skills (meshes, IK, skins, events).
Photoshop / Illustrator / Figma or similar tools.
Understanding of current casual game trends: clean, bright, "juicy" style.
Attention to detail, independence, ability to meet deadlines.
Nice to have:
Experience with After Effects and VFX for games.
Understanding of Spine integration in Unity / Pixi.js / Cocos.
Experience in small teams or freelancing.
We offer:
Remote work and a flexible schedule.
Full-time or project-based work, your choice.
Up to $1500–2000 per month for experienced candidates.
Interesting game projects with no bureaucracy and direct contact with the client.
Please include a link to your portfolio with Spine animation examples in your application.